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Text File  |  1997-08-22  |  4KB  |  45 lines

  1. // This guy has a main goal of waiting for you to trigger him.
  2. // Once discovered, he will run after you, but will also seek other pylons to hide again:
  3. // He should be visibly hidden at start!
  4. // This guy is for TIGHT spaces -> you have to get real close to him to get his attention!
  5.  
  6. GET_ACTION    PYLON_AVAIL    IS_TRIGGERED    TARGET_DIST    MY_HEALTH    DUDE_HEALTH    USER1            POPOUT_AVAIL    RUNSHOOT_AVAIL    SAFETY_AVAIL    RECENTLY_SHOT HELPCALL    ->    SET_ACTION    USER1
  7.  
  8. // Don't EVER be in guard mode!
  9. Guard       *           false          VeryClose   !low        >low        *                *              *              *                    *                    *                Engage      *           
  10. Guard       *           *              *           !low        >low        *                *              true           *                    *                    *                Run&Shoot   *           
  11. Guard       *           *              *           !low        >low        *                true           *              *                    *                    *                Popout      *           
  12. Guard       *           *              *           !low        >low        *                *              *              *                    *                    *                Advance     *   
  13.                                                                                                                                                                                                                 
  14. // You need to get fairly close to get a rise out of these guys!                                                                                                                            
  15. Popout      *           false          VeryClose   !low        >low        *                *              *              *                    *                    *                Engage      *           
  16. Run&Shoot   *           false          VeryClose   !low        >low        *                *              *              *                    *                    *                Engage      *           
  17. Popout      *           *              VeryClose   !low        >low        *                *              *              *                    true                *                Engage      *           
  18. Run&Shoot   *           *              VeryClose   !low        >low        *                *              *              *                    true                *                Engage      *           
  19. Popout        *                *                    *                *                *                *                *                    *                    *                    *                    true            Help            *
  20. Run&Shoot    *                *                    *                *                *                *                *                    *                    *                    *                    true            Help            *
  21. Help            *                *                    *                *                *                *                *                    *                    *                    *                    false            Guard            *
  22.                                                                                                                                                                                                                 
  23. // Even while engaging, find another popout!                                                                                                                                                        
  24. Engage      *           *              >Close      !low        >low        *                *              true           *                    *                    *                Run&Shoot   *      
  25. Engage      *           *              >Close      !low        >low        *                true           *              *                    *                    *                Popout      *                
  26.                                                                                                                                                                                                                 
  27. // Lost... track you down!                                                                                                                                                                                
  28. Engage      *           *              >Medium     !low        >low        *                *              *              *                    *                    *                Advance     *           
  29.                                                                                                                                                                                                                 
  30. // Get into it again!                                                                                                                                                                                    
  31. Advance     *           *              <Medium     !low        >low        *                *              *              *                    *                    *                Engage      *           
  32.                                                                                                                                                                                                                 
  33. // /////////////////////                                                                                                                                                                                
  34. //  SPECIAL SCENARIOS                                                                                                                                                                                    
  35. // /////////////////////                                                                                                                                                                                
  36.                                                                                                                                                                                                                 
  37. // Beserker Mode:  If you're near death I will hunt you down!                                                                                                                                
  38. *           *           *              >Close      !low        <med        *                *              *              *                    *                    *                Advance     *           
  39. *           *           *              <Medium     !low        <med        *                *              *              *                    *                    *                Engage      *           
  40.                                                                                                                                                                                                                 
  41. // Survival Mode:  But if I am near death I will run and hide!                                                                                                                                
  42. !Retreat    *           *              <Far        low         *           *                *              *              *                    *                    *                Retreat     *   
  43. *           *           *              >Medium     low         *           *                *              *              true                *                    *                Hide        *   
  44. *           *           *              *           *           *           *                *              *              *                    *                    *                *           *   
  45.